Writing Month in Review: February 2021

Number of Writing Weeks: 4 out of 4

Total Word Count: 3,190 words

Average Word Count Per Week: 798 words

% of Monthly Word Count Goal: 79.8%

Other Stats: 10 Writing Days

February was kind of an odd month. I wrote something every week in February. I wrote on more days total than I did in January. And yet I wrote less in total than I did in January, and fell a bit short of my monthly goal. Looking back on the month, it’s hard to pinpoint exactly what happened and what the overarching theme was, but I do have a thought or two about what might have happened to me. I won’t belabor the blog with lurid tales of my health struggles; for certain I’ve mostly been as well as I ever have lately, with one notable exception. Suffice to say that I’ve struggled with aspects of maintaining my wakefulness and energy levels even when I’m otherwise quite well. Which is to say: I was too tired to write much most evenings in February.

The other big theme of February: my mentally switching gears from my novel and backstory drafting to game design stuff. I didn’t intend to lose track of my novel and its backstory. But I guess after you’ve written profiles for some dozen-ish imaginary deities in the story, the mind starts to want to move on to something new. I’m not done with the mythology, cosmology, and religious dogma yet – not by a long shot. But I think I needed a rest from writing the dating profiles of the gods. (“Likes long walks along the firmament of the heavens and conceiving whole galaxies.”)

Which means the latter half of the month, where maybe two-thirds of my writing happened, were almost all spent drafting up stuff related to a long, long, long-gestating tabletop roleplaying game design I’ve been tinkering with. That may not be a great use of my time… I lack a traditional tabletop roleplaying group on whom to test out these design efforts of mine. There are the munchkins, who do love RPGs, but of the more kid-oriented variety. B.T., the elder, has recently started in with D&D with a group of students from school, so there’s that. But I don’t expect to be testing out my “Serious RPG Creation” (tm) on the little guys any time soon.

Speaking of that half-baked RPG idea of mine, well… whadayasay we talk about it a little more. I’m currently code-naming it the “ERA System”, where ERA is an acronym for: “Epic Roleplaying Adventures”. Yes, I know. Super, like, deep and catchy and pithy and all that. It does have a real name, but I’m happy enough calling it “ERA System” in public for the time being.

So what is the ERA System? It’s a beautiful mishmash of RPG game ideas I’ve culled from exposure to a variety of new (to me) and exciting, possibly even cutting-edge RPG concepts that first appeared in a variety of other games but which, to my knowledge, have never before been joined together into a single game. Talking about it in any more concrete terms – to an audience not already familiar with the massive world of RPGs outside of D&D – would require me to do a bit of a dive into the recent-ish history of independently published games. I might try to do so, but not in this post. All you need to know for know: ERA System is being designed with one goal in mind, and that is to emulate as accurately as possible the feel and experience of reading an epic fantasy novel captured in game form. By which I mean, the continuity of literary genre that encapsulates both great-grandfather Tolkien’s Lord of the Rings epic, Ursula K. Le Guin’s A Wizard of Earthsea, Robert Jordan’s Wheel of Time series, through and including more modern fare such as the Mistborn Trilogy by Brandon Sanderson, and about a hundred other books that I’ve yet to read as my to-read pile grows so precariously large as to utterly engulf me. (Seriously. Check out my Goodreads profile…) The tropes and archetypes of the genre are my guiding light with this project.

Anyway, a part of me knows I need to get back to the novel if I’m going to meet my long-term goals of finishing this behemoth. Another part of me says you have to write what kindles your passion in the moment, what your muse is coaxing out of you presently. In which case: continue working on the game until I get to an impasse and grow sufficiently frustrated, and my longing to write the novel grows ever stronger and I feel drawn back to it. Which could be next week. Or could be in three months.

What do you do, friends? Stay steady, focused, committed, and resolute on a single goal – and a single project – at a time? Or hop from project to project and back again as the muse moves you? I can’t decide for myself which is better.

And besides that, is there any interest, in my meager, anemic following in discussing more of this ERA project and its antecedents to which I’ve alluded?

Sound off in the comments. I commandeth Thee!

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