Worldbuilding & Relevance

I’ve been doing a good amount of writing this week so far (we’ll see how things go in my weekly writing recap).  Since finishing the first draft of the short story I’m working on, all of my wordcount has been on worldbuilding for “The Book of M”.  And so I got to thinking about the subject of worldbuilding this week.

As I’ve reported previously, the topic of worldbuilding came up during author Brandon Sanderson’s Fantasy Writing Crash Course Q&A at JordanCon 2011.  The relevant question related to avoiding “Worldbuilder’s Disease”.  If you lean toward the “Planner” end of the Planning-Pantsing spectrum (or we can call it the “Architect” end of the “Architect-Gardener spectrum”), you likely know what that means: endlessly tooling around with the background world details – the history, the magic system, the cosmologies and religions, the languages, and so on – without ever reaching an end-point and saying “I have enough now to write the actual book”.  It’s really quite common, and I’ve felt that urge.  Brandon’s advice was to focus on the key elements of the conflict of your story, and worldbuild out from there.  As your worldbuilding gets less and less relevant to the conflict and the plot, you stop worldbuilding and focus on writing the story.

What, then, is relevant?  How do you find that line where the worldbuilding you’re doing becomes irrelevant? Continue reading